Everyone wants the booty, but nobody wants to pay the bill. Natasha Stewart aka “Pebbelz Da Model” has been convicted of manslaughter in the death of 37-year-old Atlanta resident Karima Gordon. Pebbelz, a video vixen/model. With the upheaval of the results of my first trimester blood screen (hint: higher than normal likelihood of birth defects. Boo.) I still found a silver lining in the cloud. Since we're passing on the invasive genetic testing. New Vegas Uncut - Outside Bets at Fallout New Vegas. New Vegas Uncut: Outside Bets. Overview. Outside Bets is the latest in the New Vegas Uncut series of mods. The primary aims of the mod are to restore and collate minor pieces of cut content that would be too small to demand their own seperate mods, to restore all the NPCs removed by Obsidian's patching process, and to fix a few minor bugs that prevent content in the vanilla game from working correctly. This mod restores a number of cut scenes and scenarios that were left unfinished in the game code. Freeside Open is an attempt to overhaul and restore the Freeside worldspace in Fallout: New Vegas to what was the developer's original intent; a sprawling, densely populated area full of danger and unexpected events. It's. In 2005, Royal Dutch Shell, then the fourth-largest company on Earth, bought a drill rig that was both tall, rising almost 250 feet above the waterline, and unusually round. The hull of the Kulluk, as the rig was. These include sequences involving Mr House and the Lucky 3. Camp forlorn Hope, the 1. Trading Post, and more. Since the original retail version of the game, successive official patches to fix bugs have also removed a large number of unimportant NPCs primarily to keep console saved game and memory issues to a minimum. Pc players have far less restrictions on these counts, so this mod takes advantage of more powerful hardware to deliver a more interesting game experience based on what was once in the game but since removed. For a full list of things that have been restored, check the version history. Selected mod Features of interest: Lucky 3. Mr House. Restored - Mr House will now taunt/attempt to reason with the player during their attack on his control room, or if the player has destroyed the Fort Securitrons and enters the Lucky 3. Restored - Victor will now confront the player in the Lucky 3. Securitrons are destroyed for one final duel. Outside Bets is the latest in the New Vegas Uncut series of mods. The primary aims of the mod are to restore and collate minor pieces of cut content that would be too small to demand their own seperate mods, to restore all the. This is actually the real full uncut version. Now something interesting, Cut Version (censored British edition) = 94:19 Min. Uncut Version = 95:50 Min. There is another copy of this film on the archive that runs 91 minutes. 'Aliens' fans are livid about Reebok's botched Alien Day shoe sale. John Wayne Bobbitt (born March 23, 1967 in Buffalo, New York) and Lorena Bobbitt (née Gallo, born October 31, 1970 in Bucay, Ecuador) are a former American couple, married on June 18, 1989, whose relationship made world-wide. Italian Actor Declared Clinically Dead After Botched Hanging Scene During Play. E! Online weekliy viewing schedule of your favorite shows and entertainment news. Also get the latest tv scoop, red carpet information and updates, or view photos and videos. Restored - The player will now be warned to stay away from Mr House's secret room terminal. Restored - Upon his death, Mr House's obituary message will be broadcast in the Strip, explaining how everyone knows he is dead. Camp Forlorn Hope/Nelson. Restored - Random battles now once again take place in the no- man's land between camps. Restored - Maimed and booby- trapped NCR troopers can now once again be found in the no- man's land between camps. Restored - a huge number of NPCs that were disabled in both camps. Attacking either side will now be more difficult. Restored - Post attack events. If 'We Are Legion' is successfully completed, The Legion storm the camp and kill anyone left, and dump the bodies in a mass grave in the graveyard. After two days it will then be infested by Cazadores. Nelson will now actually be occupied by NCR troops if they take the location back. Camp Mc. Carran. Restored - Camp Mc. Carran now has a unique sentry bot that patrols the perimeter. Restored - Huge number of disabled NCR guards on the walls. Restored - Obstacle course troopers and drill sergeant. New feature - There were leftover push up markers clearly intended for NCR troops. They are now used by new troops and a new drill sergeant. El Dorado Substation. Restored - Completing this stage of the Yes Man or House main quests will now lead to a previously deleted scene where the player watches the Lucky 3. Trading Post. Restored - a large number of disabled NPCs, many with new unique dialogue. New Feature - a dedicated beggar character using dialogue that was previously incredibly hard to trigger. Misc. Restored - MANY (we're talking triple figures) disabled NPCs and enemies restored. Fixed - Securitron dialogue now plays correctly, unlocking the missing 2/3rds of their dialogue that could never be played before due to various condition errors and the absence of the "random" function on their lines. What's New V1. 4- Restored Cass' Whiskey Rose perk barks. She will now make a comment when the player drinks whiskey in her presence as was originally intended.- Fixed combat barks for Omertas, Fiends, Boomers, Followers of the Apocalypse, Super Mutants.- Fixed up a few companion combat barks that weren't randomised- Mr House's "introduce yourself" dialogue will no longer play if the player has failed House's questline.- Restored lots of disabled Boomers in the mess hall at Nellis.- Restored an unused Boulder City Worker. He has a single unique dialogue line.- Moved Meyers speech to take place closer to Primm. This should be less disorientating and hopefully more compatible with mods that add more enemies to the game.- Fixed bug where the objective to follow the Securitron to watch the Lucky 3. Yes Man questline.- Gave cut note to Black Mountain NCR trooper.- Restored all NPCs watching the President's speech at Hoover dam. Reporting Bugs. Please post bugs in the Outside Bets topic on the Nexus forums. Version History. V1. Restored several cut Arcade dialogue lines: There is a new line if he is in your party during 'The Moon Comes Over the Tower', as well as two new lines if you listen to ED- E's logs in his presence (these also change depending if you know about his background or not).- Fixed faction combat barks. Much like the Securitrons these were botched so that only a fraction of them actually worked. The Legion in particular will now say a lot more stuff in combat.- Retroactive fixes. Some of the stuff restored by this mod would be missed if the player had already gone past the point where certain variables were set. On installation there is now a new script that sets these variables if you've gone past the point in the game where they should have been set (e. Arcade's past).- Moved Monorail station securitron stuff over from my Strip Open mod. The Securitrons in the Monorail will now upgrade to MKII along with the other Securitrons in the game now. Primm overhaul. Big changes have been to this location to restore cut content and make it more interesting/coherent: - Restored Lieutenant Hayes' conversation with Mc. Gee. The first line of this conversation is actually missing in the game files, but it works well enough. Restored NCR and Powder Ganger deputies. Also changed their patrol routes to use the unused ones set up in town. Why would ex- powder gangers be patrolling inside the NCR base? I left some of the NCR deputies on their vanilla game patrol routes, as one of the ways the player can convince the NCR to help is to point out that protecting the road would have other benefits for the NCR. It therefore makes sense that they don't dedicate their entire force to actually helping Primm. This also adds to the characterisation of the NCR as well meaning but not necessarily "good" - the town have to pay extra taxes yet gets screwed on the actual level of protection!- Fixed up Sheriff state values. There are two values for this, one that sets which sheriff has taken over, and another that sets whether or not a sheriff is in charge. It's clear that someone got confused which was which, as the NCR in charge value is never set, but its value is often used in the sheriff state value, meaning lots of people cannot/wrongly comment on which faction has actually taken over Primm. Based some of this on Paul_NZ's "Primm Rumours Fix" mod.- Gave Primm Residents new AI packages. Packages were set up to make them walk around the town during the day, but were never used. They are now actually used, along with some new ones I created so they randomly walk about outside/in their individual houses, and also go to sleep in their own houses.- Removed Dead sheriff and his wife's corpses when the town is taken over for all outcomes. Previously they were only cleaned up if Primm slim took over, even though he'd probably be the candidate least bothered by there being dead people in his "house".- The Ex- NCR troop corpses will now be disabled if you re- enter the casino after they are dead. Setup the corpse of the dead courier Daniel Wyand to disappear once the player has removed the note from his corpse and completed 'My Kind of Town' (they go to the effort of shipping troops in from miles away and yet no one thinks of burying this poor guy?).- Added some gamblers to the Vicky and Vance once order is restored to Primm. There were some dead Primm residents setup but unused. I put them in front of the Vicky and Vance on the blood stains there to further emphasise the danger the townspeople are in. Their corpses will disappear once the Ex- NCR troops are dealt with and the town prospers again. Some gameplay changes ported from a file sent to me by Ancestralghost: - Great Khan Melissa will now leave the Quarry and return to Redrock Canyon as she tells you she will. The random Legionaries assaulting Camp Forlorn Hope will now drop ears on death. V1. 2- Restored cut scene on the Yes Man and Mr. House questlines when the player reactivates the Lucky 3. After activating the El Dorado substation terminal, you will now be directed to follow the nearby securitron to watch the Lucky 3. Restored Nelson dead NCR troops.- Restored Nelson extra Legion soldiers.- New events at Nelson - If Nelson is recaptured by the NCR, there will now be NCR soldiers occupying it. Once this has happened, the guard tower soldiers will also be replaced with Rangers at the appropriate time in the game's story.- Restored Vulpes Enculta's extra dialogue that couldn't be seen due to impossible dialogue conditions. Also restored some of Gabban's lines that were similarly botched.- Conditionalised the Mc. Carran push up troopers. They will now not appear during the entirety of the quest 'I Put A Spell On You' in order to avoid getting in the way of certain important NPCs during that quest.- Disabled Turret in Mr House secret room until the room is breached to work around aggro radius problems.- Restored intended Emily Ortal functionality. She will now return to Freeside Mormon Fort once the Lucky 3. She will also now only be disabled if the player has not completed the quest 'The Moon Comes Over The Tower' after killing Mr House (previously she was ALWAYS disabled once/if he died). Finally, she will now sandbox after bothering the player twice about bugging the Lucky 3. Vault 2. 1 hotel where she claims to be staying (yet never goes anywhere near in the vanilla game).- Set Legion Sniffer dogs to no longer respawn (this made no sense in the vanilla game).- Fixed Camp Mc. Carran push up trooper sometimes wandering about.
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